init
This commit is contained in:
152
AlgoriAgent/examples/game_werewolf/prompt.py
Normal file
152
AlgoriAgent/examples/game_werewolf/prompt.py
Normal file
@@ -0,0 +1,152 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""Used to record prompts, will be replaced by configuration"""
|
||||
from agentscope.parsers.json_object_parser import MarkdownJsonDictParser
|
||||
|
||||
|
||||
class Prompts:
|
||||
"""Prompts for werewolf game"""
|
||||
|
||||
to_wolves = (
|
||||
"{}, if you are the only werewolf, eliminate a player. Otherwise, "
|
||||
"discuss with your teammates and reach an agreement."
|
||||
)
|
||||
|
||||
wolves_discuss_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"speak": "what you speak",
|
||||
"finish_discussion": "whether the discussion reached an "
|
||||
"agreement or not (true/false)",
|
||||
},
|
||||
required_keys=["thought", "speak", "finish_discussion"],
|
||||
keys_to_memory="speak",
|
||||
keys_to_content="speak",
|
||||
keys_to_metadata=["finish_discussion"],
|
||||
)
|
||||
|
||||
to_wolves_vote = "Which player do you vote to kill?"
|
||||
|
||||
wolves_vote_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"vote": "player_name",
|
||||
},
|
||||
required_keys=["thought", "vote"],
|
||||
keys_to_memory="vote",
|
||||
keys_to_content="vote",
|
||||
)
|
||||
|
||||
to_wolves_res = "The player with the most votes is {}."
|
||||
|
||||
to_witch_resurrect = (
|
||||
"{witch_name}, you're the witch. Tonight {dead_name} is eliminated. "
|
||||
"Would you like to resurrect {dead_name}?"
|
||||
)
|
||||
|
||||
to_witch_resurrect_no = "The witch has chosen not to resurrect the player."
|
||||
to_witch_resurrect_yes = "The witch has chosen to resurrect the player."
|
||||
|
||||
witch_resurrect_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"speak": "whether to resurrect the player and the reason",
|
||||
"resurrect": "whether to resurrect the player or not (true/false)",
|
||||
},
|
||||
required_keys=["thought", "speak", "resurrect"],
|
||||
keys_to_memory="speak",
|
||||
keys_to_content="speak",
|
||||
keys_to_metadata=["resurrect"],
|
||||
)
|
||||
|
||||
to_witch_poison = (
|
||||
"Would you like to eliminate one player? If yes, "
|
||||
"specify the player_name."
|
||||
)
|
||||
|
||||
witch_poison_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"speak": "what you speak",
|
||||
"eliminate": "whether to eliminate a player or not (true/false)",
|
||||
},
|
||||
required_keys=["thought", "speak", "eliminate"],
|
||||
keys_to_memory="speak",
|
||||
keys_to_content="speak",
|
||||
keys_to_metadata=["eliminate"],
|
||||
)
|
||||
|
||||
to_seer = (
|
||||
"{}, you're the seer. Which player in {} would you like to check "
|
||||
"tonight?"
|
||||
)
|
||||
|
||||
seer_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"speak": "player_name",
|
||||
},
|
||||
required_keys=["thought", "speak"],
|
||||
keys_to_memory="speak",
|
||||
keys_to_content="speak",
|
||||
)
|
||||
|
||||
to_seer_result = "Okay, the role of {} is a {}."
|
||||
|
||||
to_all_danger = (
|
||||
"The day is coming, all the players open your eyes. Last night, "
|
||||
"the following player(s) has been eliminated: {}."
|
||||
)
|
||||
|
||||
to_all_peace = (
|
||||
"The day is coming, all the players open your eyes. Last night is "
|
||||
"peaceful, no player is eliminated."
|
||||
)
|
||||
|
||||
to_all_discuss = (
|
||||
"Now the alive players are {}. Given the game rules and your role, "
|
||||
"based on the situation and the information you gain, to vote a "
|
||||
"player eliminated among alive players and to win the game, what do "
|
||||
"you want to say to others? You can decide whether to reveal your "
|
||||
"role."
|
||||
)
|
||||
|
||||
survivors_discuss_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"speak": "what you speak",
|
||||
},
|
||||
required_keys=["thought", "speak"],
|
||||
keys_to_memory="speak",
|
||||
keys_to_content="speak",
|
||||
)
|
||||
|
||||
survivors_vote_parser = MarkdownJsonDictParser(
|
||||
content_hint={
|
||||
"thought": "what you thought",
|
||||
"vote": "player_name",
|
||||
},
|
||||
required_keys=["thought", "vote"],
|
||||
keys_to_memory="vote",
|
||||
keys_to_content="vote",
|
||||
)
|
||||
|
||||
to_all_vote = (
|
||||
"Given the game rules and your role, based on the situation and the"
|
||||
" information you gain, to win the game, it's time to vote one player"
|
||||
" eliminated among the alive players. Which player do you vote to "
|
||||
"kill?"
|
||||
)
|
||||
|
||||
to_all_res = "{} has been voted out."
|
||||
|
||||
to_all_wolf_win = (
|
||||
"The werewolves have prevailed and taken over the village. Better "
|
||||
"luck next time!"
|
||||
)
|
||||
|
||||
to_all_village_win = (
|
||||
"The game is over. The werewolves have been defeated, and the village "
|
||||
"is safe once again!"
|
||||
)
|
||||
|
||||
to_all_continue = "The game goes on."
|
||||
Reference in New Issue
Block a user